Lev писал(а):
nico писал(а):
it was just like with r_dynamic 1
Okay. I tested myself.
In HL on Intel video.
With r_dynamic 1 fps drops from 125 to about 20 when I shoot rocket on crossfire.
With r_dynamic 0 it doesn't drops at all.
I play on D3D because I get better FPS with that one, maybe that is the reason why it has not changed with r_dynamic 0. It really is voodoo too. For example I start HL, join crossfire, shoot a rocket and the FPS do drop. However after I once used ALT+TAB to Windows and back to HL the FPS do NOT drop on rockets anymore. But an exploding tripmine is still dropping the FPS a bit. FPS are always low when there are some players fighting in the view. Another strange thing is the Sven-Coop Mod (okay that one is really different from HL) But: If I join a big map I get 6 FPS with OpenGL in windowed or fullscreen, or in D3D with fullscreen. The only combination which is playable is D3D in windowed mode (gives me ~60 FPS)! Honestly I am at the end of my testings and I use D3D+fullscreen and manually ALT+TAB once after I joined a game because this gives me the best performance yet (most FPS in timerefresh and feeling the best). I think this is very absurd but it works.