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Bugfixed and improved HL release http://aghl.ru/forum/viewtopic.php?f=32&t=686 |
Страница 29 из 109 |
Автор: | Extremist [ 16 янв 2013, 23:06 ] |
Заголовок сообщения: | Re: Bugfixed and improved HL release |
Lev писал(а): Если не сложно, скинь вывод version с клиента. еще бы знать что этоесли ты об этом Код: Console initialized. |
Автор: | Lev [ 17 янв 2013, 06:58 ] |
Заголовок сообщения: | Re: Bugfixed and improved HL release |
Код: versionв консоли набери и Enter нажми. |
Автор: | Extremist [ 17 янв 2013, 20:34 ] |
Заголовок сообщения: | Re: Bugfixed and improved HL release |
Lev писал(а): Код: versionв консоли набери и Enter нажми. Код: Protocol version 47 |
Автор: | Lev [ 17 янв 2013, 21:12 ] |
Заголовок сообщения: | Re: Bugfixed and improved HL release |
Как обычно, последние, единственно важные цифры, отсутствуют наполовину... |
Автор: | SKPeter [ 19 янв 2013, 10:04 ] |
Заголовок сообщения: | Re: Bugfixed and improved HL release |
Nice to see the DLL is still making progress even if slowly. I wanted to ask some questions: - As of the AG gamemode ports you hinted earlier; is it possible to have a cvar where you could set up one of those gamemodes? Not like in AG where you have a command to set it on spot while restarting the map, but one for just on the usual map change. That's because I'd like to bundle these gamemodes with this thing here. - Is it possible to tweak some of the existing gamemodes while at it? I remember how Domination was just released before support on AG development was dropped and I believe it needs some adjustments, like adding a capture time. - Changing subjects, what about the incompatibility issues with the EuroHL crossfire plugin? Any leads? Thanks for reading. |
Автор: | Extremist [ 19 янв 2013, 11:51 ] |
Заголовок сообщения: | Re: Bugfixed and improved HL release |
Lev писал(а): Как обычно, последние, единственно важные цифры, отсутствуют наполовину... Код: Exe build: 10:56:59 Oct 3 2005 (3266) |
Автор: | Lev [ 19 янв 2013, 15:22 ] |
Заголовок сообщения: | Re: Bugfixed and improved HL release |
SKPeter There is a command agnextmode, may be it will help you for now. And yes, thanks for suggestion, I also wanted to have it like a cvar, along with next map. Didn't get well about "to tweak some of the existing gamemodes while at it", you mean change settings while playing a mode? I think it is too early to discuss gamemode settings, but most of the settings will be available to configure via gamemode file, or may be even via suggestion by players. About EuroHL plugin - if I am not wrong author should change it to made it compatible. Why you need it btw? Extremist Ок, спасибо. |
Автор: | SKPeter [ 20 янв 2013, 01:59 ] |
Заголовок сообщения: | Re: Bugfixed and improved HL release |
Lev писал(а): Didn't get well about "to tweak some of the existing gamemodes while at it", you mean change settings while playing a mode? No, I meant since you're already porting those gamemodes over to HL, maybe some adjustments could be made on some gamemodes to make them more balanced, even though I'm only speaking this on behalf of the Domination gamemode which again, was released just before support was dropped on AG. Improvements on the core of the gamemode, like a timer to capture a flag as I specified before, among other things. The more hardcoded stuff you couldn't find on the configuration files.Lev писал(а): About EuroHL plugin - if I am not wrong author should change it to made it compatible. Why you need it btw? It adds a bit of a fun factor. You see, instead of just "blocking" the ghost mining on the lamp area it also strips the gauss off you and hands out a message on chat saying that person attempted to ghost mine. Not only that, it text messages if someone activates the nuke (since it's a crossfire-oriented plugin). But seemingly as the plugin author is inactive, guess I'll have to use the regular GhostMineBlock plugin instead.
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Автор: | TesterYYY [ 21 янв 2013, 08:54 ] |
Заголовок сообщения: | Re: Bugfixed and improved HL release |
Hi SKPeter, sorry I don't have time for this now but I've quick fix - download eurohl.sma, go to line 232 and add at the start of line //. So you comment buggy part of plugin like this: Цитата: //ham_strip_weapon(player, "weapon_gauss") Player will not lose gauss but thats OK if he fire lamp with fully charged gauss he will be dead immediatly.
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Автор: | Lev [ 21 янв 2013, 09:43 ] |
Заголовок сообщения: | Re: Bugfixed and improved HL release |
TesterYYY Or you can try to remove it with a delay via set_task. |
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