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Bugfixed and improved HL release http://aghl.ru/forum/viewtopic.php?f=32&t=686 |
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Автор: | nico [ 13 дек 2012, 20:15 ] |
Заголовок сообщения: | Re: Bugfixed and improved HL release |
Lev писал(а): nico писал(а): it was just like with r_dynamic 1 Okay. I tested myself.In HL on Intel video. With r_dynamic 1 fps drops from 125 to about 20 when I shoot rocket on crossfire. With r_dynamic 0 it doesn't drops at all. |
Автор: | Lev [ 13 дек 2012, 21:17 ] |
Заголовок сообщения: | Re: Bugfixed and improved HL release |
Interesting info. Thanks. I tested in OpenGL full screen without Alt-TAB. Will try to test other ways too. |
Автор: | TesterYYY [ 13 дек 2012, 23:55 ] |
Заголовок сообщения: | Re: Bugfixed and improved HL release |
I had Intel integrated graphics (GMA 4500M). It was total garbage and especially for HL. I always played HL on D3D. Also Svencoop with D3D (but in new version 4.7 D3D will be disabled so only opengl). Buy new graphics or laptop. HL is old game and it is not tuned for some graphics (mainly intel integrated graphics). This is the only one way to solve problem with OpenGL or use D3D but in SC it will be problem in future... |
Автор: | wbyokomo [ 16 дек 2012, 13:42 ] |
Заголовок сообщения: | Re: Bugfixed and improved HL release |
@Lev Since it was a modified client.dll why don't you crack the limit of 254 value on HP, armor, bp ammo? For example i set player HP to 1000 so it show the true value of 1000 and not 254. By the way your client.dll is working fine on Steam HL ![]() |
Автор: | Lev [ 16 дек 2012, 15:00 ] |
Заголовок сообщения: | Re: Bugfixed and improved HL release |
No one yet asked for this. ![]() Not sure can we display full value or not. There is network compression on these values. Also it will take more space on hud and can look not pretty when values will be under 100 (a lot of free space). |
Автор: | Lev [ 16 дек 2012, 18:13 ] |
Заголовок сообщения: | Re: Bugfixed and improved HL release |
nico I tested combinations of OpenGL/D3D, fullscreen/windowed with and without Alt-TAB. There is no difference fullscreen or windowed, nor before or after Alt-TAB. Yes, D3D gives about 20% more fps then OpenGL. And fps drop from dynamic light is very drastic under OpenGL. There is fps drop from dynamic light under D3D but not so much as under OpenGL. If I set r_dynamic to 0, there is no fps drops from dynamic light any more (of course). Next, if I set r_decals to 0, I have no fps decrease from decals. There is fps decrease from gauss hit balls - we can add some cvar to regulate their appearance as in RCD. |
Автор: | wbyokomo [ 16 дек 2012, 18:24 ] |
Заголовок сообщения: | Re: Bugfixed and improved HL release |
Lev писал(а): No one yet asked for this. In SvenCoop it show max 999 value on HP, armor, bpammo. If it possible to do you should try it ![]() Not sure can we display full value or not. There is network compression on these values. Also it will take more space on hud and can look not pretty when values will be under 100 (a lot of free space). ![]() |
Автор: | Lev [ 16 дек 2012, 18:26 ] |
Заголовок сообщения: | Re: Bugfixed and improved HL release |
Ok. I think I can show up to 999. |
Автор: | rfc1 [ 17 дек 2012, 20:54 ] |
Заголовок сообщения: | Re: Bugfixed and improved HL release |
Я нашёл баг движка goldsrc (потому что работает и в модах): Захожу в hl и навожу значок мыши на "Find Servers", мышка указывает на "ers", сразу веду на "Options", и вот - я даже не навёл на само название и уже выделено, а если нажать туда, то откроются опции. Исправьте это плиз. |
Автор: | Kimaen [ 20 дек 2012, 20:24 ] |
Заголовок сообщения: | Re: Bugfixed and improved HL release |
После установки библиотек на сервер, игроки начали застревать на лифтах (не могут сойти когда уже наверху). В чем проблема? Точнее, мне интересно, у кого-либо уже была такая фигня? |
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