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Bugfixed and improved HL release http://aghl.ru/forum/viewtopic.php?f=32&t=686 |
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Автор: | Lev [ 11 дек 2012, 07:30 ] |
Заголовок сообщения: | Re: Bugfixed and improved HL release |
nico писал(а): Is it possible to add a cvar to disable the automatic weapon switch when picking up a more powerful weapon? This should be server side. This change planned, but later.nico писал(а): what about implementing cl_corpsestay? Interesting. I will add it to list.nico писал(а): I also had one crash while shooting with egon on a crowded hl_pool_day server. Server, client? Any dump or error info? Version of dll/so?
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Автор: | nico [ 11 дек 2012, 20:34 ] | ||
Заголовок сообщения: | Re: Bugfixed and improved HL release | ||
All info I have is in the attachment, password via ICQ. Edit: Another suggestion is r_fastsky (black sky). I have to use ANY method to gain higher FPS as I play with Intel Integrated GPU. Explosions for example drop my FPS from 90-100 to 20-40 but I guess GoldSrc is a bit problematic on some newer GPUs in general (ironically I get more FPS in Source games).
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Автор: | Lev [ 12 дек 2012, 06:49 ] |
Заголовок сообщения: | Re: Bugfixed and improved HL release |
nico писал(а): I have to use ANY method to gain higher FPS as I play with Intel Integrated GPU. Explosions for example drop my FPS from 90-100 to 20-40 If you have notebook with Nvidia Optimus, look in this thread: viewtopic.php?f=4&t=967Добавлено спустя 37 минут 35 секунд: nico писал(а): All info I have is in the attachment Ok, thanks. I checked it. It crash in EgonStop event, but I can't understand why it crashed.If it will continue to crash with egon, let me know. |
Автор: | nico [ 12 дек 2012, 08:02 ] |
Заголовок сообщения: | Re: Bugfixed and improved HL release |
Lev писал(а): nico писал(а): I have to use ANY method to gain higher FPS as I play with Intel Integrated GPU. Explosions for example drop my FPS from 90-100 to 20-40 If you have notebook with Nvidia Optimus, look in this thread: viewtopic.php?f=4&t=967Lev писал(а): Добавлено спустя 37 минут 35 секунд: Ok.nico писал(а): All info I have is in the attachment Ok, thanks. I checked it. It crash in EgonStop event, but I can't understand why it crashed.If it will continue to crash with egon, let me know. Also: Is it possible to regulate the eject brass? (empty bullet shells on mp5 for example) |
Автор: | Lev [ 12 дек 2012, 09:38 ] |
Заголовок сообщения: | Re: Bugfixed and improved HL release |
nico If you are tending to get best performance you can try Rofi's client.dll. He was targeting toward higher fps. About our client.dll. May be you don't need to achieve higher fps, because fps physics dependence was eliminated. PS I know that only dynamic lights leads to these so big fps drops. May be we can just turn them off... |
Автор: | Lev [ 12 дек 2012, 13:10 ] |
Заголовок сообщения: | Re: Bugfixed and improved HL release |
nico Can you try this: in console type Код: maxplayers 1And try to shoot from RPG and other explosives. Monitor FPS, will it drop or no. |
Автор: | nico [ 12 дек 2012, 18:27 ] |
Заголовок сообщения: | Re: Bugfixed and improved HL release |
Well, I don't think that had any effect, it was just like with r_dynamic 1. But lets keep this topic to your libraries, not to the FPS drops on Intel HD Graphics. I think I have maxed out the FPS pretty good for me (any improvement on the client-side is welcome though). My wishlist:
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Автор: | Lev [ 12 дек 2012, 18:39 ] |
Заголовок сообщения: | Re: Bugfixed and improved HL release |
nico писал(а): r_fastsky Does it exists in any GoldSource mod? Why you think that it will improve fps?
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Автор: | nico [ 12 дек 2012, 18:54 ] |
Заголовок сообщения: | Re: Bugfixed and improved HL release |
Lev писал(а): nico писал(а): r_fastsky Does it exists in any GoldSource mod? Why you think that it will improve fps? |
Автор: | Lev [ 13 дек 2012, 19:00 ] |
Заголовок сообщения: | Re: Bugfixed and improved HL release |
nico писал(а): it was just like with r_dynamic 1 Okay. I tested myself.In HL on Intel video. With r_dynamic 1 fps drops from 125 to about 20 when I shoot rocket on crossfire. With r_dynamic 0 it doesn't drops at all. |
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