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Detect when monster_satchel explode http://aghl.ru/forum/viewtopic.php?f=20&t=1375 |
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Автор: | Rango [ 30 июл 2013, 00:51 ] |
Заголовок сообщения: | Detect when monster_satchel explode |
How do I detect when it explodes? I found this thread: http://forums.alliedmods.net/showthread.php?p=1698797 but it uses orpheu. Is there a way without using orpheu? This is irrelevant but sometimes I noticed some weapon_* entities missing from the maps. Have anyone else here experienced this before? |
Автор: | unnamed [ 30 июл 2013, 01:56 ] |
Заголовок сообщения: | Re: Detect when monster_satchel explode |
I think you can't hook the explosion directly without orpheu. But you can try to detect when player activate detonator and get all of his satchels |
Автор: | Lev [ 30 июл 2013, 02:26 ] |
Заголовок сообщения: | Re: Detect when monster_satchel explode |
Rango As in the mentioned topic, what is your real goal with this? Describe fully please. Never seen weapon missing from a map. |
Автор: | Rango [ 28 авг 2013, 08:00 ] |
Заголовок сообщения: | Re: Detect when monster_satchel explode |
unnamed писал(а): I think you can't hook the explosion directly without orpheu. But you can try to detect when player activate detonator and get all of his satchels Is there a way of achieving this without orpheu? Lev писал(а): Rango As in the mentioned topic, what is your real goal with this? Describe fully please. Never seen weapon missing from a map. I'd like to reset the satchel count of a player to 5 when he detonates any of his satchels I'm using this piece of code to reset the satch count but the debug print shows that id is everyone Код: ... |
Автор: | Rango [ 12 сен 2013, 03:59 ] |
Заголовок сообщения: | Re: Detect when monster_satchel explode |
Anyone? |
Автор: | KORD_12.7 [ 12 сен 2013, 08:15 ] |
Заголовок сообщения: | Re: Detect when monster_satchel explode |
Rango Try Ham_Use on monster_satchel. |
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