/* NS module constants * * by the AMX Mod X Development Team * Most definitions graciously provided by Flayra * * This file is provided as is (no warranties). */ #if defined NS_CONST_INC #endinput #endif #define NS_CONST_INC enum NSGameplay { NSGame_CantTell, /**< It is too soon to tell (can't find avhgameplay entity or it doesn't have private data) */ NSGame_MarineVAlien, /**< Marine vs Aliens (standard) gameplay */ NSGame_MarineVMarine, /**< Marine vs Marine */ NSGame_AlienVAlien, /**< Alien vs Alien */ NSGame_Unknown, /**< Can find the gameplay entity, but can't determine gameplay type. */ }; // entity pev->iuser4 fields enum { MASK_NONE = 0, MASK_SIGHTED = 1, MASK_DETECTED = 2, MASK_BUILDABLE = 4, MASK_BASEBUILD0 = 8, // Base build slot #0 MASK_WEAPONS1 = 8, // Marine weapons 1 MASK_CARAPACE = 8, // Alien carapace MASK_WEAPONS2 = 16, // Marines weapons 2 MASK_REGENERATION = 16, // Alien regeneration MASK_BASEBUILD1 = 16, // Base build slot #1 MASK_WEAPONS3 = 32, // Marine weapons 3 MASK_REDEMPTION = 32, // Alien redemption MASK_BASEBUILD2 = 32, // Base build slot #2 MASK_ARMOR1 = 64, // Marine armor 1 MASK_CELERITY = 64, // Alien celerity MASK_BASEBUILD3 = 64, // Base build slot #3 MASK_ARMOR2 = 128, // Marine armor 2 MASK_ADRENALINE = 128, // Alien adrenaline MASK_BASEBUILD4 = 128, // Base build slot #4 MASK_ARMOR3 = 256, // Marine armor 3 MASK_SILENCE = 256, // Alien silence MASK_BASEBUILD5 = 256, // Base build slot #5 MASK_JETPACK = 512, // Marine jetpacks MASK_CLOAKING = 512, // Alien cloaking MASK_BASEBUILD6 = 512, // Base build slot #6 MASK_FOCUS = 1024, // Alien focus MASK_MOTION = 1024, // Marine motion tracking MASK_BASEBUILD7 = 1024, // Base build slot #7 MASK_SCENTOFFEAR = 2048, // Alien scent of fear MASK_DEFENSE2 = 4096, // Defense level 2 MASK_DEFENSE3 = 8192, // Defense level 3 MASK_ELECTRICITY = 8192, // Electricy MASK_MOVEMENT2 = 16384, // Movement level 2, MASK_MOVEMENT3 = 32768, // Movement level 3 MASK_HEAVYARMOR = 32768, // Marine heavy armor MASK_SENSORY2 = 65536, // Sensory level 2 MASK_SENSORY3 = 131072, // Sensory level 3 MASK_ALIEN_MOVEMENT = 262144, // Onos is charging MASK_WALLSTICKING = 524288, // Flag for wall-sticking MASK_PRIMALSCREAM = 1048576, // Alien is in range of active primal scream MASK_UMBRA = 2097152, // In umbra MASK_DIGESTING = 4194304, // When set on a visible player, player is digesting. When set on invisible player, player is being digested MASK_RECYCLING = 8388608, // Building is recycling MASK_TOPDOWN = 16777216, // Commander view MASK_PLAYER_STUNNED = 33554432, // Player has been stunned by stomp MASK_ENSNARED = 67108864, // Webbed MASK_ALIEN_EMBRYO = 134217728, // Gestating MASK_SELECTABLE = 268435456, // ??? MASK_PARASITED = 536870912, // Parasite flag MASK_SENSORY_NEARBY = 1073741824 // Sensory chamber in range }; enum { CLASS_UNKNOWN = 0, CLASS_SKULK, CLASS_GORGE, CLASS_LERK, CLASS_FADE, CLASS_ONOS, CLASS_MARINE, CLASS_JETPACK, CLASS_HEAVY, CLASS_COMMANDER, CLASS_GESTATE, CLASS_DEAD, CLASS_NOTEAM }; enum { WEAPON_NONE = 0, WEAPON_CLAWS, WEAPON_SPIT, WEAPON_SPORES, WEAPON_SPIKE, WEAPON_BITE, WEAPON_BITE2, WEAPON_SWIPE, WEAPON_WEBSPINNER, WEAPON_METABOLIZE, WEAPON_PARASITE, WEAPON_BLINK, WEAPON_DIVINEWIND, WEAPON_KNIFE, WEAPON_PISTOL, WEAPON_LMG, WEAPON_SHOTGUN, WEAPON_HMG, WEAPON_WELDER, WEAPON_MINE, WEAPON_GRENADE_GUN, WEAPON_LEAP, WEAPON_CHARGE, WEAPON_UMBRA, WEAPON_PRIMALSCREAM, WEAPON_BILEBOMB, WEAPON_ACIDROCKET, WEAPON_HEALINGSPRAY, WEAPON_GRENADE, WEAPON_STOMP, WEAPON_DEVOUR, WEAPON_MAX }; enum { HIVETRAIT_NONE = 0, HIVETRAIT_DC = 92, HIVETRAIT_SC = 93, HIVETRAIT_MC = 94 }; enum NSPS_VelShape { NSPS_VS_POINT = 1, NSPS_VS_BOX, NSPS_VS_SPHERE, NSPS_VS_BLOB }; /* Genshape used in ns_set_ps_genshape * NOTE: The following are in the ns.ps file but * are not listed in the .fgd file. Use * at your own risk! * Line, Triangle, Plane, Cylinder, * Cone, Disc, Rectangle and None */ enum NSPS_GenShape { NSPS_GS_POINT = 0, NSPS_GS_LINE, NSPS_GS_TRIANGLE, NSPS_GS_PLANE, NSPS_GS_BOX, NSPS_GS_CYLINDER, NSPS_GS_CONE, NSPS_GS_BLOB, NSPS_GS_DISC, NSPS_GS_RECTANGLE, NSPS_GS_NONE }; enum NSPS_RenderMode { NSPS_R_NORMAL = 0, NSPS_R_TRANSCOLOR, NSPS_R_TRANSTEXTURE, NSPS_R_GLOW, NSPS_R_TRANSALPHA, NSPS_R_ADDITIVE }; enum NSPS_Flags { NSPS_FL_START_ON = 1, NSPS_FL_PARTICLE_DENSITY = 2, NSPS_FL_FADE_IN = 4, NSPS_FL_FADE_OUT = 8, NSPS_FL_USE_GRAVITY = 16, NSPS_FL_USE_TRI = 32, NSPS_FL_CONSTRAIN_PITCH = 128, NSPS_FL_COLLIDE = 256, NSPS_FL_HI_DETAIL = 512, NSPS_FL_FACE_UP = 1024 };