Парни подскажите как переделать конфиг,вообщем наешл конфиг Crowbars config,мне чисто надо его переделать чтоб с левой кнопки мыши он стрелял,но там есть другие настройки которые мне ненужны...Так вот как зделать чтоб тока можно было стрелять с лев.кнопки мыши?
Код:
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//:::::::::::::Crowbars config::::::::::::\\
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//::::::::::::::netgraph::::::::::::::
net_graph "0"
bind "u" "net_graph 3"
alias "graph_off" "net_graph 0;alias tgglgraph graph_on"
alias "graph_on" "net_graph 3;alias tgglgraph graph_off"
alias "tgglgraph" "graph_on"
//::::::::::::::Hud::::::::::::::
cl_scores "2"
//::::::::::::::Blood::::::::::::::
violence_hblood "1"
violence_ablood "0"
violence_agibs "0"
violence_hgibs "0"
//::::::::::::::Says::::::::::::::
bind "k" "say ^8l^2o^8lie"
bind "F1" "say ^8nice ^2(:"
bind "o" "say ^2:-/"
bind "h" "say ^8Hi;play barney/heybuddy.wav"
bind "F2" "name ^2[XR]^8Crowbar^2/`^2"
bind "F3" "name ^1~^8Hartii*^1at^1"
bind "F4" "name ^1~^8Crowbar*^1at^1"
bind "F7" "name ^1F^2R^1O^4L^2I^1C^1"
bind "F8" "name ^8|^6BIPA^8|^8"
bind "F9" "name HLTV"
bind "x" "say_team Enemy @ ^1%L^0 ^8%h ^5%a^5;play_team vox/warning.wav"
bind "g" "say_close Dropped ^3%W^0 @ ^2%L^0 ;drop;play_team fvox/beep.wav"
bind "t" "say_team @ ^2%L^0 * ^8%h ^5%a^5;play_team buttons/bell1.wav"
bind "n" "say_team ^2Come to ^2%L^0 ^8%h ^5%a^5;play_team scientist/overhere.wav"
//::::::::::::::smileygenerator::::::::::::::
alias "smile" "smile1"
alias "smile1" "say ^2:); alias smile smile2"
alias "smile2" "say ^2:----); alias smile smile3"
alias "smile3" "say ^2<(^8^^8.^8^^2<); alias smile smile4"
alias "smile4" "say ^2:-D; alias smile smile5"
alias "smile5" "say ^2xD; alias smile smile6"
alias "smile6" "say ^8(-:; alias smile smile7"
bind "m" "smile"
//::::::::::::::header::::::::::::::
alias "primary" "+attack; wait; -attack"
alias "secondary" "+attack2; wait; -attack2"
alias "combination" "+attack2; wait; +attack; wait; -attack; wait; -attack2"
alias "standart" "bind mouse1 +attack; bind mouse2 +attack2; -attack2; wait; -attack"
//::::::::::::::shortcuts::::::::::::::
alias shotgun "standart; weapon_shotgun"
alias smg "standart; weapon_9mmAR"
alias gauss "standart; weapon_gauss"
alias rpg "standart; weapon_rpg"
alias crossbow "standart; weapon_crossbow"
alias egon "standart; weapon_egon"
alias snarks "standart; weapon_snark"
alias satchel "standart; weapon_satchel"
alias handgun "standart; weapon_9mmhandgun"
alias 357 "standart; weapon_357"
alias hornet "standart; weapon_hornetgun"
alias crowbar "standart; weapon_crowbar"
alias "gman" "model gman"
alias "zombie" "model zombie"
alias "gina" "model gina"
alias "scientist" "model scientist"
alias "robo" "model robo"
alias "hgrunt" "model hgrunt"
alias "barney" "model barney"
alias "recon" "model recon"
alias "blue" "model blue"
alias "red" "model red"
alias "gordon" "model gordon"
alias "pause" "rcon agpausesay !agpause"
alias "start" "rcon agstart; say !agstart"
alias "xr" "model XenRaiders"
alias "y" "yes;say ^8Yup;play barney/yup.wav"
alias "n" "no;say ^8Nope;play barney/nope.wav"
alias "cross" "rcon changelevel crossfire"
alias "stalky" "rcon changelevel stalkyard"
alias "stalkx" "rcon changelevel stalkx"
alias "booty" "rcon changelevel boot_camp"
alias "elixir" "rcon changelevel elixir"
alias "lv2" "rcon changelevel lost_village2"
alias "n1" "name ^2[Xen-Raiders]^8Crowbar^2/`^2"
alias "spec" "spectate"
alias "go" "agstart; say vote"
alias "hidden" "agmap ag_hidden_lab; say vote"
//::::::::::::::quickbow::::::::::::::
alias "xbow" "combination; wait; lastinv; lastinv"
alias "x0n" "standart; bind mouse1 xbow; weapon_crossbow"
//::::::::::::::weapons::::::::::::::
bind "1" "gauss"
bind "2" "smg"
bind "mwheeldown" "crossbow"
bind "4" "egon"
bind "5" "satchel"
bind "6" "handgun"
bind "q" "rpg"
bind "c" "crowbar"
bind "f" "shotgun"
bind "j" "357"
bind "3" "x0n"
bind "mwheelup" "slot5"
cl_autowepswitch "0"
//::::::::::::::movement::::::::::::::
bind "v" "+box"
bind "MOUSE4" "+box"
alias "+box" "+duck;wait;-duck;wait;+duck"
alias "-box" "-duck"
alias "+bhop" "alias _special @bhop;@bhop"
alias "-bhop" "alias _special"
alias "@bhop" "special;wait;+jump;wait;-jump"
bind "space" "+bhop"
alias "+lj" "wait;+duck;wait;wait;+jump;wait"
alias "-lj" "-jump;wait;-duck"
alias "+silent_lj" "+forward;wait;+lj;w4;-forward"
alias "-silent_lj" "-lj;wait;+back;w8;w2;-back"
bind "MOUSE5" "+silent_lj"
//::::::::::::::textures::::::::::::::
r_detailtexturessupported "1"
r_detailtextures "0"
//::::::::::::::fov::::::::::::::
bind "b" "tgglfov"
alias "fov_100" "default_fov 100;alias tgglfov fov_110"
alias "fov_110" "default_fov 110;alias tgglfov fov_100"
alias "tgglfov" "fov_110"
default_fov "110"
//::::::::::::::sound::::::::::::::
s_disable_a3d
s_a3d "0"
s_eax "1"
s_automax_distance "30"
s_automin_distance "2"
s_bloat "2"
s_distance "60"
s_doppler "0"
s_geometry "0"
s_leafnum "0"
s_max_distance "1000"
s_min_distance "8"
s_numpolys "200"
s_occlude "0"
s_polykeep "1000000000"
s_polysize "10000000"
s_refdelay "4"
s_refgain "0.4"
s_reverb "0"
s_rolloff "0.8"
s_usepvs "0"
hisound "1"
room_off "1"
snd_noextraupdate "1"
voice_loopback "0"
voice_maxgain "5"
voice_avggain "0.5"
voice_scale "1"
voice_fadeouttime "0.1"
voice_profile "0"
voice_showchannels "0"
voice_showincoming "0"
voice_enable "1"
voice_eax "1"
voice_dsound "1"
voice_overdrive "2"
voice_overdrivefadetime "0.4"
voice_recordtofile "0"
voice_inputfromfile "0"
//::::::::::::::all_u_need::::::::::::::
fps_max "100"
rate "25000"
cl_updaterate "100"
cl_cmdrate "100"
cl_lc "1"
cl_lw "1"
cl_download_ingame "0"
cl_dlmax "128"
cl_idealpitchscale "0.8"
cl_timeout "120"
cl_cmdbackup "2"
cl_showfps "0"
cl_himodels "0"
cl_backspeed "500"
cl_sidespeed "500"
cl_forwardspeed "500"
cl_upspeed "500"
ex_extrapmax "1.2"
ex_interp "0.05"
pushlatency "-30"
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