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While map change play sound
http://aghl.ru/forum/viewtopic.php?f=28&t=2943
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Автор:  DarknessVevo [ 12 окт 2018, 04:19 ]
Заголовок сообщения:  While map change play sound

Hi. I dont have good eng first of all sorry about that.
I want a plugin which plays sound while map changing. I tried cs 1.6's round sound plugin in hl it downloads sounds but not playing them when map changing. Can anyone help me about this situation?

Автор:  abdobiskra [ 12 окт 2018, 14:40 ]
Заголовок сообщения:  Re: While map change play sound

Hi, post ur code here.

Автор:  DarknessVevo [ 12 окт 2018, 18:27 ]
Заголовок сообщения:  Re: While map change play sound

abdobiskra писал(а):
Hi, post ur code here.



#include < amxmodx >
#include < fun >
#include < engine >

#define PLUGIN "El Sonu Flaşlı Müzik"
#define VERSION "v.1"
#define AUTHOR "KG51"

public plugin_init() {
register_plugin( PLUGIN, VERSION, AUTHOR )

register_logevent( "elsonu", 2, "1=Round_End" )
}
public plugin_precache() {
precache_sound( "misc/r0.wav" )
precache_sound( "misc/r1.wav" )
precache_sound( "misc/r2.wav" )
precache_sound( "misc/r3.wav" )
precache_sound( "misc/r4.wav" )
precache_sound( "misc/r5.wav" )

return PLUGIN_CONTINUE
}
public elsonu()
{
client_cmd( 0,"stopsound" )
client_cmd( 0,"spk misc/r0" )
set_task( 0.4,"elsonumuzikler" )
set_lights( "#OFF" )
flasefekti()
remove_task(123)
}

public flasefekti() {
new oyuncular[ 32 ], sayi
get_players( oyuncular,sayi,"h" )
for( new i=0;i<sayi;i++ )
{
message_begin( MSG_ONE,get_user_msgid("ScreenFade"),{0,0,0},oyuncular[i] )
write_short( 1<<14 )
write_short( 1<<9 )
write_short( 1<<11 )
write_byte( 255 )
write_byte( 255 )
write_byte( 255 )
write_byte( 255 )
message_end()
set_user_rendering( oyuncular[ i ] )
}
}

public elsonumuzikler() {
switch( random_num(0,4) )
{
case 0: client_cmd( 0,"spk misc/r1" )
case 1: client_cmd( 0,"spk misc/r2" )
case 2: client_cmd( 0,"spk misc/r3" )
case 3: client_cmd( 0,"spk misc/r4" )
case 4: client_cmd( 0,"spk misc/r5" )
}
return PLUGIN_CONTINUE
}

Автор:  abdobiskra [ 12 окт 2018, 19:52 ]
Заголовок сообщения:  Re: While map change play sound

look in HL we don't have rounds like Cs.
try to replace :
Код:
public plugin_init() {
   register_plugin( PLUGIN, VERSION, AUTHOR )
   
   //register_logevent( "elsonu", 2, "1=Round_End" )
   register_event( "30" , "elsonu" , "a" );
}

(pleas try to use code tag)

Автор:  DarknessVevo [ 13 окт 2018, 00:41 ]
Заголовок сообщения:  Re: While map change play sound

abdobiskra писал(а):
look in HL we don't have rounds like Cs.
try to replace :
Код:
public plugin_init() {
   register_plugin( PLUGIN, VERSION, AUTHOR )
   
   //register_logevent( "elsonu", 2, "1=Round_End" )
   register_event( "30" , "elsonu" , "a" );
}

(pleas try to use code tag)



Still same downloads sounds but not playing them

Автор:  abdobiskra [ 13 окт 2018, 01:33 ]
Заголовок сообщения:  Re: While map change play sound

You can search more There are several ways here for one example:
viewtopic.php?f=19&t=2743

Код:
#include < amxmodx >

public plugin_init()
   register_event( "30" , "event_intermission" , "a" );

public event_intermission()   client_print(0, print_chat, "*****The map end*****")

Автор:  DarknessVevo [ 13 окт 2018, 01:43 ]
Заголовок сообщения:  Re: While map change play sound

I tried it too and dramatically it didnt play sound too...

Автор:  abdobiskra [ 13 окт 2018, 01:47 ]
Заголовок сообщения:  Re: While map change play sound

DarknessVevo писал(а):
I tried it too and dramatically it didnt play sound too...
Sometimes there are sounds that need to be converted to work
Are you sure it works in other cases?

Автор:  DarknessVevo [ 13 окт 2018, 01:52 ]
Заголовок сообщения:  Re: While map change play sound

In your sent link plugin mader said half life's original sounds will randomly play
I tried other working sound files none of them worked correctly

Автор:  abdobiskra [ 13 окт 2018, 02:06 ]
Заголовок сообщения:  Re: While map change play sound

If it works, just arrange it by programming it

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