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AddToFullPack model visible http://aghl.ru/forum/viewtopic.php?f=20&t=2900 |
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Автор: | Gennaro-HL [ 05 апр 2018, 19:59 ] |
Заголовок сообщения: | AddToFullPack model visible |
it is possible to make a visible model, I mean something like in tf2 Вложение: 20180405103754_1.jpg [ 27.63 КБ | Просмотров: 3075 ] I understand that it can be done with the AddToFullPack, ENGINE_CHECK_VISIBILITY but I do not understand how it is used correctly for what I need |
Автор: | Lev [ 05 апр 2018, 20:50 ] |
Заголовок сообщения: | Re: AddToFullPack model visible |
No sure what you actually need. Usually models are added thru creating entites and assigning a model to them. |
Автор: | Gennaro-HL [ 06 апр 2018, 19:50 ] |
Заголовок сообщения: | Re: AddToFullPack model visible |
I want to make an effect like the wh for the flag, understand me? |
Автор: | Turanga_Leela [ 06 апр 2018, 19:55 ] |
Заголовок сообщения: | Re: AddToFullPack model visible |
Gennaro-HL do you want to see an entity behind a wall ? |
Автор: | Lev [ 06 апр 2018, 20:06 ] |
Заголовок сообщения: | Re: AddToFullPack model visible |
I see. No, you can't make model visible thru the wall from the server side. You can use some sprite to scale to distance and show on the player screen to point into desired direction. |
Автор: | Gennaro-HL [ 06 апр 2018, 21:10 ] |
Заголовок сообщения: | Re: AddToFullPack model visible |
and changing the model for a sprite, is it the same? |
Автор: | Lev [ 06 апр 2018, 21:18 ] |
Заголовок сообщения: | Re: AddToFullPack model visible |
No, you will need to create another entity with that sprite. |
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