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hlsdk .dll (Players menu help) http://aghl.ru/forum/viewtopic.php?f=20&t=2633 |
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Автор: | Gennaro-HL [ 01 фев 2017, 00:58 ] |
Заголовок сообщения: | hlsdk .dll (Players menu help) |
Hi i want to get the same effect as this: PlayerMenu In the menu that I believe only shows me to the very player that connected Код: else if (FStrEq(CMD_ARGV(0), "menu_players")) |
Автор: | Lev [ 05 фев 2017, 07:23 ] |
Заголовок сообщения: | Re: hlsdk .dll (Players menu help) |
Not sure what you want. There is a lot of info in the link. Try to be more specific. |
Автор: | Gennaro-HL [ 05 фев 2017, 15:37 ] |
Заголовок сообщения: | Re: hlsdk .dll (Players menu help) |
What I want is to create an online player menu This is a plugin I want to create the same but from the hlsdk(hl.dll) The problem does not create a player list Player 2 replaces player 1 Understood? |
Автор: | Lev [ 05 фев 2017, 20:46 ] |
Заголовок сообщения: | Re: hlsdk .dll (Players menu help) |
You should look at MsgFunc_ShowMenu in menu.cpp for message parameters. They are acquired from the message via READ_xxx functions. In the order. For example Код: BEGIN_READ( pbuf, iSize );First in the message should be a value of a valid slots (short is 2 bytes long), then display time (char is 1 byte long). Etc... Also, you can send several messages for the one menu to combine string up to 512 characters. For this you should send 1 in NeedMore for all messages except last one where it should be 0. About m_bitsValidSlots value. I suppose it is starting from 1. So bit 1 is for enabling slot1 command, 2 for slot2 and 10 for slot10. So, you need to set bits for player numbers in the list plus additional items like exit, etc. You can send just 1 for first messages and send actual value in the last message. So you can collect needed bits while sending player names. |
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