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mp_teamplay help !
http://aghl.ru/forum/viewtopic.php?f=20&t=2225
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Автор:  abdobiskra [ 12 июл 2015, 10:10 ]
Заголовок сообщения:  Re: mp_teamplay help !

Well good luck :wink:

Автор:  Kuma77 [ 12 июл 2015, 22:50 ]
Заголовок сообщения:  Re: mp_teamplay help !

unnamed писал(а):
Ignore that.
Server can't change team, but visible model changes.
unnamed
your code make a bug and ic ant fix it !!
players can type in console eg:
Цитата:
model "gordon"
and they mdoel are changed to gordon , i try to block "model" command but not work at all
any idea i want for example only deos 3 skins are display when i run this code
Цитата:
"red",
"red1",
"red2"
and if someone type onther model then return and block it

Автор:  abdobiskra [ 17 мар 2017, 03:06 ]
Заголовок сообщения:  Re: mp_teamplay help !

Hi ,
The subject has taken my interest recently
i need to change team without killing and get the players this team random models

about change team without killing im used :
Код:
set_user_team(id,"zombie",false,false) 

and i want random model

Код:
#define RANDOMSKINS 3

new g_asModels[33][32]


new const Set_Zombies_models[ RANDOMSKINS][] =
{
    "red",
    "clawler",
    "blue"
}

I want to merge both cases (unnamed code & function set_user_team) into one job !

is it possible ?

Автор:  Lev [ 17 мар 2017, 04:11 ]
Заголовок сообщения:  Re: mp_teamplay help !

Game dll restricts models for teams. So if you want random, then would be easier to use deathmatch mode and count frags separately for teams. Scoreboard could be overridden to show teamplay game mode.

Автор:  Kuma77 [ 17 мар 2017, 06:28 ]
Заголовок сообщения:  Re: mp_teamplay help !

not necessarily kill player as you can change player "skin" model for team

Автор:  abdobiskra [ 17 мар 2017, 16:21 ]
Заголовок сообщения:  Re: mp_teamplay help !

Kuma77 писал(а):
not necessarily kill player as you can change player "skin" model for team
as what Lev said i think u cant ?

Автор:  Kuma77 [ 18 мар 2017, 09:59 ]
Заголовок сообщения:  Re: mp_teamplay help !

Lev писал(а):
Game dll restricts models for teams. So if you want random, then would be easier to use deathmatch mode and count frags separately for teams. Scoreboard could be overridden to show teamplay game mode.

Lev is right.

i had this problem long time ago but i cant get into source now , i forget how its done but (just think outside the box) you may found somthing

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