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Severian's AMXX Mod for Half-Life
http://aghl.ru/forum/viewtopic.php?f=19&t=528
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Автор:  Lev [ 26 ноя 2017, 08:40 ]
Заголовок сообщения:  Re: Severian's AMXX Mod for Half-Life

server.cfg or amxx.cfg.

Автор:  twitch [ 26 ноя 2017, 22:26 ]
Заголовок сообщения:  Re: Severian's AMXX Mod for Half-Life

Thanks's Lev

Автор:  smurfavr [ 29 сен 2018, 16:48 ]
Заголовок сообщения:  Re: Severian's AMXX Mod for Half-Life

Используя плагин laser_tripmine, но прикладывая мины на стену правой кнопкой мыши, разместите 2 мины друг над другом, и они взрываются и не должны быть.

Могу ли я изменить его, нажав правую кнопку, чтобы поместить одну шахту?


Остановив плагин Severians, проблема исправлена.
Два плагина работают неправильно. Как решить проблему?


На этом видео работает плагин Severian.


На этом видео не работает плагин Severian.

Автор:  abdobiskra [ 29 сен 2018, 20:11 ]
Заголовок сообщения:  Re: Severian's AMXX Mod for Half-Life

smurfavr
sev_tripmine_style 0

Автор:  smurfavr [ 29 сен 2018, 20:34 ]
Заголовок сообщения:  Re: Severian's AMXX Mod for Half-Life

abdobiskra писал(а):
smurfavr
sev_tripmine_style 0

Большое спасибо abdobiskra

Автор:  tiltedShrimp [ 04 мар 2024, 05:28 ]
Заголовок сообщения:  Re: Severian's AMXX Mod for Half-Life

Hey !
Forgive me for typing in English and not in Russian, I do not know your language. I have an issue with this plugin, in particular, the tripmines. To my knowledge, when placing the tripmine with a secondary attack, it should emit a different beam and not the same one as with the primary attack. I there a way to fix/enable that?
Also feel free to answer in Russian, I'll use Google translator :good:

Thanks !

Автор:  Glaster [ 04 мар 2024, 16:17 ]
Заголовок сообщения:  Re: Severian's AMXX Mod for Half-Life

tiltedShrimp писал(а):
Hey !
it should emit a different beam and not the same one as with the primary attack. I there a way to fix/enable that?
Also feel free to answer in Russian, I'll use Google translator :good:

Howdy! According to the secondary attack code, it shouldn't.

Код:
public Tripmine_SecondaryAttack_Pre(weapon)
{
   if(!get_pcvar_num(g_pcvar_tripmine_style))
      return HAM_SUPERCEDE
   
   new player = pev(weapon, pev_owner)
   g_LastTripmineAttack[player] = 2
   ExecuteHam(Ham_Weapon_PrimaryAttack, weapon)
   set_pdata_float (weapon, m_flNextSecondaryAttack, 0.3, LINUX_OFFSET_WEAPONS)
   return HAM_SUPERCEDE
}


You can add the row like
Код:
emit_sound(new_player, CHAN_AUTO, YOUR_SOUND, 1.0, ATTN_NORM, 0, PITCH_NORM);

But you'll hear your custom as well as the default primary attack sound. So you'll have to block it and play sounds manualy in the plugin

Автор:  tiltedShrimp [ 04 мар 2024, 20:25 ]
Заголовок сообщения:  Re: Severian's AMXX Mod for Half-Life

Hey Glaster,
I really appreciate you spending your time to help me out here ! I'd like to further clarify the issue that Im having with the plugin. I was referring to the laser beam model when I was talking about the secondary attack, not the sound. The sound is and should be the same one for the primary and the secondary attacks, but the tripmine's laser beam should look different to my knowledge. Im saying that because I've been in 8 different servers which had Severian's Mod, and whenever you'd place a tripmine using MOUSE2 in those servers, not only it would do 150% damage compared to MOUSE1, but the laser beam would look completely different, indicating that its a more potent tripmine. But when I installed this plugin into my server, both attacks work in terms of damage dealt when triggered, secondary attack does 150% damage as it should, but the laser beam when the tripmine is deployed using the secondary attack is the same one as the primary attack's laser, which is the default Half-Life laser beam look.
Even in the plugin's description, they are describing the tripmine (when placed with a secondary attack) as a "lightning" mine, quoted:
* "Tripmines, when right-clicked, will place a 'lightning' mine which will blow up with 150% of the damage of a regular mine."

I will now attach a photo/.gif to visually show what I mean:

Primary attack tripmine laser beam look: https://i.imgur.com/fgV1tqX.jpeg

Secondary attack tripmine laser beam (how it should look like): https://i.imgur.com/nzJUqge.gifv
As you can see, it looks like "lightning" and is animated. (In-game, the beam is "moving" a lot faster, it just appears this slow in the .gif because of the capped FPS)

I'd like to add that I have a separate plugin, which makes the tripmine laser beam random color, not just the default green, also the mine itself glows. This has nothing to do with Severian's mod :good:

Thanks !

Автор:  tiltedShrimp [ 07 мар 2024, 23:18 ]
Заголовок сообщения:  Re: Severian's AMXX Mod for Half-Life

EDIT: SOLVED !
A user on alliedmods.net informed me that the other plugin that I use to make the tripmine glow at a random color does make a difference and it actually conflicts with Severian's mod, disabling the plugin fixed my issue !

Автор:  rootrize [ 27 мар 2024, 15:41 ]
Заголовок сообщения:  Re: Severian's AMXX Mod for Half-Life

I installed the plugin
However, the shotgun does not fire and when the mp5m4 does a grenade attack, the server crashes and the mk2 does not throw a grenade. Is the problem with the Equipment.ini arrangement?

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