Half-Life и Adrenaline Gamer форум

Всё об игре в Халф-Лайф и АГ
Текущее время: 29 мар 2024, 04:51

Часовой пояс: UTC + 5 часов [ Летнее время ]




Начать новую тему Ответить на тему  [ Сообщений: 106 ]  На страницу Пред.  1 ... 7, 8, 9, 10, 11  След.
Автор Сообщение
 Заголовок сообщения: Re: Severian's AMXX Mod for Half-Life
СообщениеДобавлено: 26 ноя 2017, 08:40 
Не в сети
Site Admin
Зарегистрирован:
01 июн 2010, 01:27
Последнее посещение:
26 мар 2024, 21:42
Сообщения: 6864
server.cfg or amxx.cfg.


Вернуться к началу
 Профиль 
  
 Заголовок сообщения: Re: Severian's AMXX Mod for Half-Life
СообщениеДобавлено: 26 ноя 2017, 22:26 
Не в сети
Зарегистрирован:
30 дек 2016, 10:58
Последнее посещение:
24 июн 2019, 20:34
Сообщения: 12
Thanks's Lev

_________________
ag_crossfire, ag_crossfire2, agct_ag_crossfire, dabo, agctf_dabo, agctf_legacy, twitch, legacy, 0000_1v1, 4000_4v4, 3000_3v3, 6000_6v6, 7000_7v7, castle_overload, 5_5castlev3, alien outpost, robobase, 2017_conflict, 2017_ag_crossfire, 2017_battlegrounds


Вернуться к началу
 Профиль 
  
 Заголовок сообщения: Re: Severian's AMXX Mod for Half-Life
СообщениеДобавлено: 29 сен 2018, 16:48 
Не в сети
Аватара пользователя
Зарегистрирован:
30 авг 2011, 22:16
Последнее посещение:
22 сен 2023, 18:31
Сообщения: 1384
Откуда: България
Используя плагин laser_tripmine, но прикладывая мины на стену правой кнопкой мыши, разместите 2 мины друг над другом, и они взрываются и не должны быть.

Могу ли я изменить его, нажав правую кнопку, чтобы поместить одну шахту?


Остановив плагин Severians, проблема исправлена.
Два плагина работают неправильно. Как решить проблему?


На этом видео работает плагин Severian.


На этом видео не работает плагин Severian.

_________________
Изображение
Изображение
http://smurfa.bulgarianforum.net/


Вернуться к началу
 Профиль 
  
 Заголовок сообщения: Re: Severian's AMXX Mod for Half-Life
СообщениеДобавлено: 29 сен 2018, 20:11 
Не в сети
Аватара пользователя
Зарегистрирован:
22 окт 2014, 19:26
Последнее посещение:
20 мар 2024, 19:47
Сообщения: 1018
smurfavr
sev_tripmine_style 0

_________________
https://vk.com/kgbaghl


Вернуться к началу
 Профиль 
  
 Заголовок сообщения: Re: Severian's AMXX Mod for Half-Life
СообщениеДобавлено: 29 сен 2018, 20:34 
Не в сети
Аватара пользователя
Зарегистрирован:
30 авг 2011, 22:16
Последнее посещение:
22 сен 2023, 18:31
Сообщения: 1384
Откуда: България
abdobiskra писал(а):
smurfavr
sev_tripmine_style 0

Большое спасибо abdobiskra

_________________
Изображение
Изображение
http://smurfa.bulgarianforum.net/


Вернуться к началу
 Профиль 
  
 Заголовок сообщения: Re: Severian's AMXX Mod for Half-Life
СообщениеДобавлено: 04 мар 2024, 05:28 
Не в сети
Аватара пользователя
Зарегистрирован:
04 мар 2024, 05:23
Последнее посещение:
28 мар 2024, 00:31
Сообщения: 6
Hey !
Forgive me for typing in English and not in Russian, I do not know your language. I have an issue with this plugin, in particular, the tripmines. To my knowledge, when placing the tripmine with a secondary attack, it should emit a different beam and not the same one as with the primary attack. I there a way to fix/enable that?
Also feel free to answer in Russian, I'll use Google translator :good:

Thanks !


Вернуться к началу
 Профиль 
  
 Заголовок сообщения: Re: Severian's AMXX Mod for Half-Life
СообщениеДобавлено: 04 мар 2024, 16:17 
Не в сети
Аватара пользователя
Зарегистрирован:
27 дек 2019, 17:59
Последнее посещение:
26 мар 2024, 13:29
Сообщения: 273
Откуда: Иркутск
tiltedShrimp писал(а):
Hey !
it should emit a different beam and not the same one as with the primary attack. I there a way to fix/enable that?
Also feel free to answer in Russian, I'll use Google translator :good:

Howdy! According to the secondary attack code, it shouldn't.

Код:
public Tripmine_SecondaryAttack_Pre(weapon)
{
   if(!get_pcvar_num(g_pcvar_tripmine_style))
      return HAM_SUPERCEDE
   
   new player = pev(weapon, pev_owner)
   g_LastTripmineAttack[player] = 2
   ExecuteHam(Ham_Weapon_PrimaryAttack, weapon)
   set_pdata_float (weapon, m_flNextSecondaryAttack, 0.3, LINUX_OFFSET_WEAPONS)
   return HAM_SUPERCEDE
}


You can add the row like
Код:
emit_sound(new_player, CHAN_AUTO, YOUR_SOUND, 1.0, ATTN_NORM, 0, PITCH_NORM);

But you'll hear your custom as well as the default primary attack sound. So you'll have to block it and play sounds manualy in the plugin

_________________
ВК: https://vk.com/pristavka2013
GitHub: https://github.com/mrglaster
Почта: [email protected]

Есть объективная реальность, а есть печенье.


Вернуться к началу
 Профиль 
  
 Заголовок сообщения: Re: Severian's AMXX Mod for Half-Life
СообщениеДобавлено: 04 мар 2024, 20:25 
Не в сети
Аватара пользователя
Зарегистрирован:
04 мар 2024, 05:23
Последнее посещение:
28 мар 2024, 00:31
Сообщения: 6
Glaster писал(а):
tiltedShrimp писал(а):
Hey !
it should emit a different beam and not the same one as with the primary attack. I there a way to fix/enable that?
Also feel free to answer in Russian, I'll use Google translator :good:

Howdy! According to the secondary attack code, it shouldn't.

Код:
public Tripmine_SecondaryAttack_Pre(weapon)
{
   if(!get_pcvar_num(g_pcvar_tripmine_style))
      return HAM_SUPERCEDE
   
   new player = pev(weapon, pev_owner)
   g_LastTripmineAttack[player] = 2
   ExecuteHam(Ham_Weapon_PrimaryAttack, weapon)
   set_pdata_float (weapon, m_flNextSecondaryAttack, 0.3, LINUX_OFFSET_WEAPONS)
   return HAM_SUPERCEDE
}


You can add the row like
Код:
emit_sound(new_player, CHAN_AUTO, YOUR_SOUND, 1.0, ATTN_NORM, 0, PITCH_NORM);

But you'll hear your custom as well as the default primary attack sound. So you'll have to block it and play sounds manualy in the plugin

Hey Glaster,
I really appreciate you spending your time to help me out here ! I'd like to further clarify the issue that Im having with the plugin. I was referring to the laser beam model when I was talking about the secondary attack, not the sound. The sound is and should be the same one for the primary and the secondary attacks, but the tripmine's laser beam should look different to my knowledge. Im saying that because I've been in 8 different servers which had Severian's Mod, and whenever you'd place a tripmine using MOUSE2 in those servers, not only it would do 150% damage compared to MOUSE1, but the laser beam would look completely different, indicating that its a more potent tripmine. But when I installed this plugin into my server, both attacks work in terms of damage dealt when triggered, secondary attack does 150% damage as it should, but the laser beam when the tripmine is deployed using the secondary attack is the same one as the primary attack's laser, which is the default Half-Life laser beam look.
Even in the plugin's description, they are describing the tripmine (when placed with a secondary attack) as a "lightning" mine, quoted:
* "Tripmines, when right-clicked, will place a 'lightning' mine which will blow up with 150% of the damage of a regular mine."

I will now attach a photo/.gif to visually show what I mean:

Primary attack tripmine laser beam look: https://i.imgur.com/fgV1tqX.jpeg

Secondary attack tripmine laser beam (how it should look like): https://i.imgur.com/nzJUqge.gifv
As you can see, it looks like "lightning" and is animated. (In-game, the beam is "moving" a lot faster, it just appears this slow in the .gif because of the capped FPS)

I'd like to add that I have a separate plugin, which makes the tripmine laser beam random color, not just the default green, also the mine itself glows. This has nothing to do with Severian's mod :good:

Thanks !


Вернуться к началу
 Профиль 
  
 Заголовок сообщения: Re: Severian's AMXX Mod for Half-Life
СообщениеДобавлено: 07 мар 2024, 23:18 
Не в сети
Аватара пользователя
Зарегистрирован:
04 мар 2024, 05:23
Последнее посещение:
28 мар 2024, 00:31
Сообщения: 6
tiltedShrimp писал(а):
Glaster писал(а):
tiltedShrimp писал(а):
Hey !
it should emit a different beam and not the same one as with the primary attack. I there a way to fix/enable that?
Also feel free to answer in Russian, I'll use Google translator :good:

Howdy! According to the secondary attack code, it shouldn't.

Код:
public Tripmine_SecondaryAttack_Pre(weapon)
{
   if(!get_pcvar_num(g_pcvar_tripmine_style))
      return HAM_SUPERCEDE
   
   new player = pev(weapon, pev_owner)
   g_LastTripmineAttack[player] = 2
   ExecuteHam(Ham_Weapon_PrimaryAttack, weapon)
   set_pdata_float (weapon, m_flNextSecondaryAttack, 0.3, LINUX_OFFSET_WEAPONS)
   return HAM_SUPERCEDE
}


You can add the row like
Код:
emit_sound(new_player, CHAN_AUTO, YOUR_SOUND, 1.0, ATTN_NORM, 0, PITCH_NORM);

But you'll hear your custom as well as the default primary attack sound. So you'll have to block it and play sounds manualy in the plugin

Hey Glaster,
I really appreciate you spending your time to help me out here ! I'd like to further clarify the issue that Im having with the plugin. I was referring to the laser beam model when I was talking about the secondary attack, not the sound. The sound is and should be the same one for the primary and the secondary attacks, but the tripmine's laser beam should look different to my knowledge. Im saying that because I've been in 8 different servers which had Severian's Mod, and whenever you'd place a tripmine using MOUSE2 in those servers, not only it would do 150% damage compared to MOUSE1, but the laser beam would look completely different, indicating that its a more potent tripmine. But when I installed this plugin into my server, both attacks work in terms of damage dealt when triggered, secondary attack does 150% damage as it should, but the laser beam when the tripmine is deployed using the secondary attack is the same one as the primary attack's laser, which is the default Half-Life laser beam look.
Even in the plugin's description, they are describing the tripmine (when placed with a secondary attack) as a "lightning" mine, quoted:
* "Tripmines, when right-clicked, will place a 'lightning' mine which will blow up with 150% of the damage of a regular mine."

I will now attach a photo/.gif to visually show what I mean:

Primary attack tripmine laser beam look: https://i.imgur.com/fgV1tqX.jpeg

Secondary attack tripmine laser beam (how it should look like): https://i.imgur.com/nzJUqge.gifv
As you can see, it looks like "lightning" and is animated. (In-game, the beam is "moving" a lot faster, it just appears this slow in the .gif because of the capped FPS)

I'd like to add that I have a separate plugin, which makes the tripmine laser beam random color, not just the default green, also the mine itself glows. This has nothing to do with Severian's mod :good:

Thanks !

EDIT: SOLVED !
A user on alliedmods.net informed me that the other plugin that I use to make the tripmine glow at a random color does make a difference and it actually conflicts with Severian's mod, disabling the plugin fixed my issue !


Вернуться к началу
 Профиль 
  
 Заголовок сообщения: Re: Severian's AMXX Mod for Half-Life
СообщениеДобавлено: 27 мар 2024, 15:41 
Не в сети
Аватара пользователя
Зарегистрирован:
27 мар 2024, 06:55
Последнее посещение:
28 мар 2024, 09:00
Сообщения: 4
I installed the plugin
However, the shotgun does not fire and when the mp5m4 does a grenade attack, the server crashes and the mk2 does not throw a grenade. Is the problem with the Equipment.ini arrangement?


Вернуться к началу
 Профиль 
  
Показать сообщения за:  Поле сортировки  
Начать новую тему Ответить на тему  [ Сообщений: 106 ]  На страницу Пред.  1 ... 7, 8, 9, 10, 11  След.

Часовой пояс: UTC + 5 часов [ Летнее время ]


Кто сейчас на конференции

Сейчас этот форум просматривают: нет зарегистрированных пользователей и гости: 7


Вы не можете начинать темы
Вы не можете отвечать на сообщения
Вы не можете редактировать свои сообщения
Вы не можете удалять свои сообщения
Вы не можете добавлять вложения

Найти:
Перейти:  
cron
Создано на основе phpBB® Forum Software © phpBB Group
Русская поддержка phpBB