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spawn (players /entities) in some classname ? http://aghl.ru/forum/viewtopic.php?f=12&t=2845 |
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Автор: | Lev [ 21 дек 2017, 05:38 ] |
Заголовок сообщения: | Re: spawn (players /entities) in some classname ? |
Because info_taget does not implement KeyValue method: Код: virtual void KeyValue( KeyValueData* pkvd) { pkvd->fHandled = FALSE; }You can check after DispatchKeyValue that value is not processed. So, no one use such a method I think. Just Код: new Ent = create_entity("info_target") |
Автор: | abdobiskra [ 21 дек 2017, 12:37 ] |
Заголовок сообщения: | Re: spawn (players /entities) in some classname ? |
Lev писал(а): Just Код: new Ent = create_entity("info_target") inside pfn_keyvalue ? Here is also another try but I get only one flag (The whole model) can spawn in "item_flag_team2" ( the flag model has 2 skins so I want to Put each skin in its coordinates) Perhaps there is another way (I'm not sure about this) is creating an entitys in pfn_keyvalue and then perhaps they can be searched for (using find_ent_by_*) and the new entity placed in those coordinates we found ? |
Автор: | Lev [ 21 дек 2017, 17:07 ] |
Заголовок сообщения: | Re: spawn (players /entities) in some classname ? |
Because you are using one variable to store 2 values. Код: new ent |
Автор: | abdobiskra [ 22 дек 2017, 13:04 ] |
Заголовок сообщения: | Re: spawn (players /entities) in some classname ? |
How should I have no idea ? |
Автор: | Lev [ 22 дек 2017, 15:52 ] |
Заголовок сообщения: | Re: spawn (players /entities) in some classname ? |
Hey, you are storing one ent id into variable, then, overwrite it with another value, and then using in twice. Calls way: Код: public pfn_keyvalue(entid1) // sets ent to entid1 |
Автор: | abdobiskra [ 29 дек 2017, 21:11 ] |
Заголовок сообщения: | Re: spawn (players /entities) in some classname ? |
In fact I wanted to make only one entity simulates because it contains two skins as well i have array remember Код: g_iFlagEntity[iFlagTeam] = ent Can be used in the last example (Your) Код: public flag_spawn(iFlagTeam) |
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