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How install Runemod for half life server ?
http://aghl.ru/forum/viewtopic.php?f=12&t=2645
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Автор:  Gordon (italy) [ 18 мар 2017, 19:07 ]
Заголовок сообщения:  How install Runemod for half life server ?

Hi Kord,
Hi ag players,

Link of runemod 2

https://forums.alliedmods.net/showthread.php?t=18198

I really need a hand, please help me

Rune mod for half life EXIST

Изображение

https://www.gametracker.com/search/?query=rune+mod

190.112.0.114:27015

or also R+ sometimes use
https://www.gametracker.com/server_info ... .47:27016/

but I don't understand how install correctly
I try to install to my hlds runemod 2.2 but I have this problems

- runes are invisible - I don't see and I can't pick up any runes in the map
- I add also CS addons with all modules but doesn't work
- I create also crossfire.ini to set spawn coordinates for runes but nothing happens - what coordinates should I use ? I set so

I have crossfire.txt into /addons/amxmodx/data/runemod

Код:
-607 -391 -172
471 415 -185
-140 -353 -160
491 465 -162
-615 -192 -172
-607 -391 -177
-248 383 67
-455 504 -130
63 -57 -231
-615 -192 -172
576 -316 87
-510 422 -133
286 -374 -175
-615 -192 -172
-421 -429 62
-615 -192 -177
-607 -391 -177
-464 163 -142
-23 348 -226
-615 -192 -162
-607 -391 -177
-607 -391 -172
-607 -391 -177

into amx.cfg

- some plugins don't works - I disable them it tell me xstats error or cstrike module BUT I HAVE INSIDE FOLDER that modules !! I check, I also change, uncomment and comment into .ini files but nothing change

Изображение

Runemod is correctly loaded - I see this from console, I try also to install runemod 1.0 but same error

Код:
[12:18:31] Time Left: 19:37 min. Next Map: bootbox3
] amx_rmc reload
[Runemod] Runemod as Successfully loaded runemod cvar settings(This may take 1 round to take effect)
  [12:18:50] [AMXX] Gordon (italy) has just nominated 'crossfire'.

Damn, why runes don't show in the map ?
I also ask to gordonfreeman but it redirect me on viewtopic.php?f=19&t=533

I really don't understand, can you please share a valid runemod with all correct configuration + all correct files for runemod, please ?

This is my addon - can you see why runemod don't work please ?

I use last version of amx mod no old version

I really need this mod working because I use weapon mod so I need to improve dynamic of game.

THIS IS MY ADDON - I copy all cstrike module but something is wrong
Код:
https://drive.google.com/file/d/0B2MaLLtq--yMNHpIMXpod2g4QVE/view?usp=sharing

From saltagaming I find this model for rune
https://drive.google.com/open?id=0B2MaL ... khrWHFMRWc

Изображение

Автор:  Lev [ 18 мар 2017, 21:39 ]
Заголовок сообщения:  Re: How install Runemod for half life server ?

Gordon (italy) писал(а):
How install Runemod for half life server ?
At first, you should post a link to the mod.
Gordon (italy) писал(а):
what coordinates should I use ? I set so
Are you used random numbers? In the console type: maxplayers 2; map crossfire
Then, go somewhere, type status in the console and read your coordinates there.
Код:
] status
map     :  crossfire at: -271 x, 1232 y, -1471 z

Автор:  Gordon (italy) [ 20 мар 2017, 20:28 ]
Заголовок сообщения:  Re: How install Runemod for half life server ?

Link of runemod 2

https://forums.alliedmods.net/showthread.php?t=18198

I try to set correct coordinates but still don't work

Автор:  Lev [ 20 мар 2017, 23:53 ]
Заголовок сообщения:  Re: How install Runemod for half life server ?

This one probably will not work in HL without modification. Because it is use CS stuff.

Автор:  RoboCop [ 15 июн 2017, 18:20 ]
Заголовок сообщения:  Re: How install Runemod for half life server ?

Buonasera. Well I was hoping for RuneMod to work on my server as well. It's a shame that it won't work on HLDM nor Op4DM, and JK-Botti doesn't work on Op4CTF maps as they contain their own runes like Quad Damage, Regen Ammo/Shield/Health and Long Jump. I even tried to post and ask help in RuneMod AlliedMods Topic but gave up hope...

Автор:  Lev [ 17 июн 2017, 21:04 ]
Заголовок сообщения:  Re: How install Runemod for half life server ?

Probably some CS stuff could be just deleted from code, so it will run, but without CS specific weapon abilities, etc...

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