s1lentYes Here :
1) config
WHB :
i did not change anything
# Description
# debug 0|3 ذ£ر€ذ¾ذ²ذµذ½رŒ debug.
# esp 0|1 ذ‘ذ»ذ¾ذ؛ذ¸ر€ذ¾ذ²ذ؛ذ° ESP.
# smooth 1|10 ذںذ»ذ°ذ²ذ½ذ¾رپر‚رŒ ذ؟ذ¾رڈذ²ذ»ذµذ½ذ¸رڈ ذ¸ذ³ر€ذ¾ذ؛ذ°.
# smoothout 0|10 ذںذ»ذ°ذ²ذ½ذ¾رپر‚رŒ ذ¸رپر‡ذµذ·ذ½ذ¾ذ²ذµذ½ذ¸رڈ ذ¸ذ³ر€ذ¾ذ؛ذ°.
# smoothent 1|~ ذ—ذ°ذ´ذµر€ذ¶ذ؛ذ° ذ¸رپر‡ذµذ·ذ½ذ¾ذ²ذµذ½ذ¸ذ¸ ذµذ½ر‚ذ¸ر‚ذµذ¹ "Block Entities".
# decalfix 0|2 ذکرپذ؟ر€ذ°ذ²ذ»رڈر‚رŒ ذ±ذ°ذ³ رپ ذ¾ر‚ذ¾ذ±ر€ذ°ذ¶ذµذ½ذ¸ذµذ¼ ذ´ذµذ؛ذ°ذ»ذµذ¹ ذ²ر‹رپر‚ر€ذµذ»ذ¾ذ² ذ¾ر€رƒذ¶ذ¸ذ¹, ر‚ذ°ذ؛ذ¶ذµ رچر‚ذ¾ر‚ ر„ذ¸ذ؛رپ ذ±ذ»ذ¾ذ؛ذ¸ر€رƒذµر‚ ذ¼ذ°ذ»رƒرژ ر‡ذ°رپر‚رŒ aimbot.
# antinoflash 0|1 ذ‘ذ»ذ¾ذ؛ذ¸ر€ذ¾ذ²ذ°ر‚رŒ ذ¸ذ³ر€ذ¾ذ؛ذ¾ذ² ذ؟ر€ذ¸ ذ؟ذ¾ذ»ذ½ذ¾ذ¼ ذ¾رپذ»ذµذ؟ذ»ذµذ½ذ¸ذ¸.
# alphaflash 200|255 ذ،ر‚ذµذ؟ذµذ½رŒ ذ¾رپذ»ذµذ؟ذ»ذµذ½ذ¸رڈ ذ؟ر€ذ¸ ذ؛ذ¾ر‚ذ¾ر€ذ¾ذ¼ ذ±رƒذ´ذµر‚ ذ·ذ°ذ´ذµذ¹رپر‚ذ²ذµذ½ذ°. (ذ•رپذ»ذ¸ ذ²ذ؛ذ»رژر‡ذµذ½ antinoflash)
# team 0|1 ذ‘ذ»ذ¾ذ؛ذ¸ر€ذ¾ذ²ذ°ر‚رŒ ذ¸ذ³ر€ذ¾ذ؛ذ¾ذ² رپذ²ذ¾ذµذ¹ ذ؛ذ¾ذ¼ذ°ذ½ذ´ر‹.
# fov 0|1 ذںر€ذ¾ذ²ذµر€رڈر‚رŒ رƒذ³ذ¾ذ» ذ¾ذ±ذ·ذ¾ر€ذ° ( ذںذ¾ذ²ر‹رˆذµذ½ذ¸ذµ ذ؟ر€ذ¾ذ¸ذ·ذ²ذ¾ذ´ذ¸ر‚ذµذ»رŒذ½ذ¾رپر‚ذ¸ ).
# solid 0|20 ذ§ذµر€ذµذ· رپذ؛ذ¾ذ»رŒذ؛ذ¸ر… ذ؟ر€ذ¾ذ·ر€ذ°ر‡ذ½ر‹ر… ذ¾ذ±رٹذµذ؛ر‚ذ¾ذ² ذ±رƒذ´ذµر‚ ذ²ذ¸ذ´ذµذ½ ذ¸ذ³ر€ذ¾ذ؛ ذ¸ذ»ذ¸ ذµذ½ر‚ذ¸ر‚ذ¸.
# bot 0|1 ذںذ¾ذ´ذ´ذµر€ذ¶ذ؛ذ° BOT-ذکذ³ر€ذ¾ذ؛ذ¾ذ².
# barrel 0|1 ذںر€ذ¾ذ²ذµر€رڈر‚رŒ ذ²ذ¸ذ´ذ¸ذ¼ذ¾رپر‚رŒ رپر‚ذ²ذ¾ذ»ذ° رƒ ذ¸ذ³ر€ذ¾ذ؛ذ° ( ذ”ذ¾ذ؟ذ¾ذ»ذ½ذ¸ر‚ذµذ»رŒذ½ذ°رڈ ذ؟ر€ذ¾ذ²ذµر€ذ؛ذ° ).
# blockent 0|1 ذ‘ذ»ذ¾ذ؛ذ¸ر€ذ¾ذ²ذ°ر‚رŒ ذµذ½ر‚ذ¸ر‚ذµذ¹ "Block Entities".
# hlfix 0|1 ذ”ذ»رڈ HL: ذکرپذ؟ر€ذ°ذ²ذ»رڈر‚رŒ ذ»ذ°ذ·ذµر€ رƒ ذ¾ر€رƒذ¶ذ¸رڈ Gauss ذ¸ ذ¸ذ³ذ½ذ¾ر€ذ¸ر€ذ¾ذ²ذ°ر‚رŒ رچذ²ذµذ½ر‚ ذ´ذ»رڈ Gauss ذ¸ Egon. (ذ”ذ»رڈ cs16, czero: ذ؛ذ²ذ°ر€ ذ°ذ²ر‚ذ¾ذ¼ذ°ر‚ذ¸ر‡ذµرپذ؛ذ¸ ذ²ر‹ذ؛ذ»رژر‡ذµذ½ - 0)
# metacall 0|1 ذ’ر‹ذ·ر‹ذ²ذ°ر‚رŒ ذ¼ذµر‚ذ°ذ¼ذ¾ذ´ ر„رƒذ½ذ؛ر†ذ¸رژ pfnAddToFullPack, ذ´ذ°ذ¶ذµ ذµرپذ»ذ¸ ذ¸ذ³ر€ذ¾ذ؛ذ° ذ½ذµ ذ²ذ¸ذ´ذ½ذ¾.
# blocktype 0|1 ذ‘ذ»ذ¾ذ؛ذ¸ر€ذ¾ذ²ذ؛ذ° Wallhack. ( 0 - ذ”ذ»رڈ ذ²رپذµر… | 1 - ذ¢ذ¾ذ»رŒذ؛ذ¾ ذ´ذ»رڈ ذ¶ذ¸ذ²ر‹ر… )
# sndbuf 0|1 ذر‚ذ؟ر€ذ°ذ²ذ»رڈر‚رŒ ذ²رپذµ ذ·ذ²رƒذ؛ذ¸ ذ¾ر‚ ذ¸ذ³ر€ذ¾ذ؛ذ° ذ؟ذ¾ unreliable ذ؛ذ°ذ½ذ°ذ»رƒ
# skytrace 0|1 ذکذ³ذ½ذ¾ر€ذ¸ر€ذ¾ذ²ذ°ر‚رŒ ر‚ر€ذ°رپرپذ¸ر€ذ¾ذ²ذ؛رƒ رپ ر‚ذµذ؛رپر‚رƒر€ذ¾ذ¹ sky
# revis 0|1 ذ’ذ؛ذ»رژر‡ذ¸ر‚رŒ ذ¾ذ±ر€ذ°ر‚ذ½رƒرژ ذ²ذ¸ذ´ذ¸ذ¼ذ¾رپر‚رŒ ذ¸ذ³ر€ذ¾ذ؛ذ° (ذ²ذ¸ذ´رڈر‚ ر‚ذµذ±رڈ, ذ²ذ¸ذ´ذ¸رˆرŒ ر‚ر‹)
[General Options]
debug = 0
esp = 1
smooth = 1
smoothout = 1
smoothent = 45
decalfix = 1
antinoflash = 1
alphaflash = 255
team = 0
fov = 1
solid = 2
bot = 0
barrel = 1
blockent = 0
hlfix = 1
metacall = 0
blocktype = 1
sndbuf = 0
skytrace = 0
revis = 0
# ذںر€ذ¾ر„ذµرپرپذ¸ذ¾ذ½ذ°ذ»رŒذ½ذ°رڈ ذ½ذ°رپر‚ر€ذ¾ذ¹ذ؛ذ°.
# ذ،ذ¼ذµر‰ذµذ½ذ¸رڈ ذ´ذ»رڈ ذ؛ذ¾ذ¾ر€ذ´ذ¸ذ½ذ°ر‚, ذ؟ر€ذ¾ذ²ذµر€ذ؛ذ° 8-ذ¼ذ¸ ر‚ذ¾ر‡ذµذ؛ ذ¾ر‚ ذ؟ذ¾ذ·ذ¸ر†ذ¸ذ¸ ذ¸ذ³ر€ذ¾ذ؛ذ°.
offset_y = { -17.0, -8.5, -8.5, -17.0 }, { 17.0, 8.5, 8.5, 17.0 }
offset_z = { -28.0, -17.0, 17.0, 28.0 }, { -17.0, -8.5, 17.0, 28.0 }
# -------------------
# ذ£ذ؛ذ°ذ·ذ°ر‚رŒ classname entity
# ذ¤ذ»ذ°ذ³ذ¸ ذ´ذ»رڈ block entity
# "s" - ذ‘ذ»ذ¾ذ؛ذ¸ر€ذ¾ذ²ذ°ر‚رŒ ذ·ذ²رƒذ؛
# "m" - ذ‘ذ»ذ¾ذ؛ذ¸ر€ذ¾ذ²ذ°ر‚رŒ ذ¼ذ¾ذ´ذµذ»رŒ
# ذںر€ذ¸ذ¼ذµر€:
# grenade "sm" - ذ‘ذ»ذ¾ذ؛ذ¸ر€ذ¾ذ²ذ°ر‚رŒ ذ²رپذµ ذ³ر€ذ°ذ½ذ°ر‚ر‹ (ذ¼ذ¾ذ´ذµذ»ذ¸ ذ¸ ذ·ذ²رƒذ؛ذ¸) ذ² ر‚ذ¾ذ¼ ر‡ذ¸رپذ»ذµ ذ¸ C4.
# -------------------
[Block Entities]
grenade "sm"
weaponbox "m"
;hostage_entity "m"
;monster_scientist "m"
;weapon_shield "m"
;armoury_entity "m"
;weapon_flashbang "s"
;ammo_9mm "s"
;ammo_buckshot "s"
;ammo_556nato "s"
;ammo_556natobox "s"
;ammo_762nato "s"
;ammo_45acp "s"
;ammo_50ae "s"
;ammo_338magnum "s"
;ammo_57mm "s"
;ammo_357sig "s"
[Weapons Barrel]
# -----------
# CS:CZ Weapons
# -----------
CSW_P228 = 32.8;
CSW_SCOUT = 38.9;
CSW_HEGRENADE = 0.0;
CSW_XM1014 = 31.2;
CSW_C4 = 0.0;
CSW_MAC10 = 26.0;
CSW_AUG = 32.9;
CSW_SMOKEGRENADE = 0.0;
CSW_ELITE = 23.5;
CSW_FIVESEVEN = 32.7;
CSW_UMP45 = 27.0;
CSW_SG550 = 40.0;
CSW_GALIL = 26.5;
CSW_FAMAS = 32.6;
CSW_USP = 38.9;
CSW_GLOCK18 = 32.6;
CSW_AWP = 39.5;
CSW_MP5NAVY = 30.4;
CSW_M249 = 30.5;
CSW_M3 = 30.1;
CSW_M4A1 = 42.0;
CSW_TMP = 39.2;
CSW_G3SG1 = 42.2;
CSW_FLASHBANG = 0.0;
CSW_DEAGLE = 34.1;
CSW_SG552 = 34.0;
CSW_AK47 = 24.8;
CSW_KNIFE = 0.0;
CSW_P90 = 25.4;
# -----------
# HL Weapons
# -----------
HLW_CROWBAR = 1.0;
HLW_GLOCK = 15.0;
HLW_PYTHON = 25.0;
HLW_MP5 = 25.0;
HLW_CROSSBOW = 27.0;
HLW_SHOTGUN = 28.0;
HLW_RPG = 35.0;
HLW_GAUSS = 26.0;
HLW_EGON = 33.0;
HLW_HORNETGUN = 30.0;
HLW_HANDGRENADE = 1.0;
HLW_TRIPMINE = 1.0;
HLW_SATCHEL = 25.0;
HLW_SNARK = 1.0;
[Private Offset]
m_iId = auto;
m_pActiveItem = auto;
m_iFlashAlpha = auto;
m_flFlashedAt = auto;
m_flFlashHoldTime = auto;
#[Other]
#pev = auto; Default: Windows - 4 | Linux - 0
#vtbl = auto; Default: Windows - 0x0 | Linux - 0x0 (for build: 5787 0x8)
#playership = auto; Default: Windows - 0x33 | Linux - 0x35
#client_t_size = auto; Default: Windows - 20504 | Linux - 20212
2) version miniAG
ag_66mini3) meta mod version :
Код:
] rcon meta version
Metamod v1.21.1-am 2013-09-26 (5:13)
by Will Day <[email protected]>
http://www.metamod.org/
compiled: Sep 26 2013, 17:09:41 -0500 (optimized)